Removed a couple lines that made it into the last commit
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2b807d8428
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@ -12,30 +12,17 @@ public class FallDamageCancel {
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private static final int triggerHeight = 4;
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private static final int triggerHeight = 4;
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private static final float heightAdjust = 0.5f;
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private static final float heightAdjust = 0.5f;
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// private static boolean triggered = false;
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public static void tick(MinecraftClient client) {
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public static void tick(MinecraftClient client) {
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if (!options.cancel_fall_damage || client.world == null || client.player == null)
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if (!options.cancel_fall_damage || client.world == null || client.player == null || client.player.isOnGround())
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return;
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return;
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if (client.player.isOnGround()) {
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// triggered = false;
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return;
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}
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// if (triggered) {
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// return;
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// }
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BlockPos playerPos = client.player.getBlockPos();
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BlockPos playerPos = client.player.getBlockPos();
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for (int i = 0; i < triggerHeight; i++) {
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for (int i = 0; i < triggerHeight; i++) {
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if (!client.world.getBlockState(playerPos.down(i)).isAir()) {
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if (!client.world.getBlockState(playerPos.down(i)).isAir()) {
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float totalFallDist = client.player.fallDistance + i;
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float totalFallDist = client.player.fallDistance + i;
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if (totalFallDist >= client.player.getSafeFallDistance()) {
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if (totalFallDist >= client.player.getSafeFallDistance()) {
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System.out.println("Attempting to negate fall damage");
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sendPacket(client);
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sendPacket(client);
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// triggered = true;
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}
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}
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}
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}
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}
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}
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