TimerOverlay/inc/shader_utils.h

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2024-06-12 23:48:27 +00:00
#include <GL/glew.h>
GLuint loadShader(const char* const file_path, GLenum shader_type);
GLuint loadShaderDirect(const char* const shader_src, GLenum shader_type);
GLuint linkShaderProgram(GLuint vert_shader, GLuint frag_shader);