#pragma once #include #include extern uint32_t disp_height; extern uint32_t disp_width; void fb_flush_cb(lv_display_t* display, const lv_area_t* area, uint8_t* px_map); uint32_t disp_hpercent_to_px(uint32_t percent); uint32_t disp_vpercent_to_px(uint32_t percent); int lvgl_fb_run(const char* const fb_dev);